About Me
I’m a 4th-year Information Technology student focused on game development. I build games end-to-end, handling gameplay programming, UI, debugging, iteration, and final builds—mostly through solo projects.
What I Build
I mainly create 2D games and prototypes, with a focus on:
Responsive player movement and game feel
Core gameplay loops and progression
Simple enemy/AI behavior and level challenges
Clear UI/UX and player feedback
Tools & Tech
Godot, Unity | GDScript, Python, Java, C/C++, JavaScript, PHP, SQL | HTML, CSS | Linux
Approach
I prototype quickly, test often, and iterate with a focus on clarity, performance, and maintainable code.
Portfolio
This page includes solo-developed games, gameplay experiments, and college/self-learning projects.
I’m currently seeking summer internship opportunities (Game Development preferred; open to Software/IT roles).