THE CAVE BREATHES.

Every level in Countdown Cavern runs on the same clock: a countdown loops in the corner of your screen, and when it hits zero, gravity flips. Down becomes up. The ceiling becomes the floor. Everything that was falling toward you is now falling away , and everything that wasn't is about to be.

Nine connected sectors, each one adding a new mechanic on top of everything you've already learned: gravity-locked blocks that only exist in one state, cargo crates that fall with you, pressure plates and timed gates, swinging pendulums, editing the countdown itself with time shards, lifts and magnets and boost rings, enemies that hunt you the instant gravity flips, and a demolition run through bombs and boulders. Nothing is ever explained twice , once you've met a mechanic, the game trusts you to remember it, and starts combining it with everything else.

HOW TO PLAY

Move and jump like any platformer. Watch the countdown. When it hits zero, gravity flips — so does everything that obeys it: crates, enemies, hazards, you. Read the room a few seconds ahead, because the floor you're standing on is about to be a ceiling.

WHAT'S IN THE GAME

  • Nine hand-built sectors, each one a full new mechanic layered onto the last
  • A precision-platformer control feel: tight jumps, pushable crates, launch pads, boost rings
  • A countdown you can manipulate , steal seconds or buy more with time shards
  • Full sci-fi HUD and menu, controller and keyboard support
  • Roughly 45–50 minutes for a first-time player to clear the whole run

Built for the GMTK Game Jam.


Music: Nanobits — Electronic Senses (free-stock-music.com/artist.electronic-senses.html) · Cloud Nine — Hayden Folker (free-stock-music.com/artist.hayden-folker.html) · Abstraction — tallbeard (CC0) Art: Penusbmic · craftpix.net Font: monogram — datagoblin (CC0)

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