You get one pull. Drag back from the sling, read the arc, let go.

What happens next is up to you. Fly the canopy left and right, flare it at the

top of the glide, cut it away to drop fast, or spend a charge to thrust forward

or slam straight down. Winning means coming to REST inside the goal ring —

clipping it at speed and sailing out the far side is a miss.

Ten chambers carved out of warm stone, each built around one idea. Wood sags

under you and will hold, but not forever. Ice barely bends, then it is gone.

Rebar throws you back up if you ride it down. Cables come in pairs, and your

weight on one lifts the other.

Every mechanic introduces itself once, the first time it matters, and never

again.

Plays in English and Arabic, with full right-to-left layout.

Made in Godot 4.7. Every sound is synthesised, every menu is drawn rather than

themed, and all ten levels are verified solvable by a physics sweep that fires

the real ball through the real level a few thousand times.

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